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Rating Stats for

alanw

Rating
1481.23 (4,491,958th)
Reputation
605 (234,294th)
Page: 1
Title Δ
Convert std::duration to human readable time -1.76
Does Visual Studio 2013 provide an improvement on c++11's high_perf... -3.75
Using shaders for long computations without causing lag 0.00
Limit 3D application for Windows RT device -3.78
how to convert XMVECTOR to D3DVECTOR and to D3DCOLORVALUE in Direct... 0.00
Slot numbers on constantbuffers 0.00
Directx11 where initialize constant shader buffer 0.00
Do I have to implement my own matrix stack in a WP8 Direct3D applic... 0.00
How to set SHADEMODE to D3DSHADE_FLAT in directX 11 0.00
Get byte array from texture -0.35
Simplex Noise shader? 0.00
Reading from multiple render targets in DirectX 0.00
Animation and Instancing performances 0.00
Creating a Texture2D array with CPU write access 0.00
Strange rendering with Direct3D10 -3.93
Way to set HLSL constant 0.00
DirectX11 Execution Warning #355 0.00
DrawIndexedInstanced() affecting other geometry 0.00
Directx 11 1>LINK : fatal error LNK1104: cannot open file 'Effec... 0.00
Multiple light sources in HLSL 0.00
Can DirectX11 Dynamic Shader Linkage be used without Shader Reflect... 0.00
Calling D3DReadFileToBlob in Visual Studio 2012 causes link error 0.00
Rendering an Object more than once 0.00
D3D10 Constant buffer not working 0.00
Directx 11 Constant Buffer error -2.69
HLSL float array packing in constant buffer? 0.00
c++ queue mulithreading wait for jobs completed -1.99
Copy float to string -2.64
error C2146 trying to compile a basic HLSL shader in C++ +2.14
New equiavalent to D3DXCOLOR Structure in Directx 11.1? 0.00
C++ STL: list with Pointers - Iterator cannot access? 0.00