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com.prehensible

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1479.37 (4,499,103rd)
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1,243 (128,632nd)
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Title Δ
Snapping vector to a point from a grid on a sphere (icosahedron) -3.26
Rigidbodies going inside each other in Unity +4.29
Conditional statement is not recognizing variable values 0.00
How to sort arrays of Vector3's positions from left to right? 0.00
maximum boolean array size to open compute shader? 0.00
Easiest mesh file format to write quads? +0.06
Write a black-white image stack into a boolean 3D voxel array? 0.00
How to tile two program windows in C#? 0.00
animating a wave using trigonometry in a row of objects 0.00
Enable AMD-virtualization 0.00
Marching Cubes isovalue 0.00
marching cubes, very small triangles -1.65
How can i use multimatrix in a loop in OpenSCAD? 0.00
MatLab can't recognize Visual C++ 2010 redistirbutable, compile... +4.47
How to use Real(); Complex(); functions to define a complex number... -3.57
Identical codes acting differently in CG and JS? +0.19
how to find bad points in a linear interpolation? -3.58
Converting 2D Noise to 3D -3.84
Perlin noise generating visible "blocky" formations, Java 0.00
how to make 3d terrain using voxels and perlin noise +0.04
Desert fractal OpenGL +2.01
Spirograph: correct wheel ratio and pen draw length? -3.40
How to make hexagon version of perlin noise? 0.00
How to make hexagon version of perlin noise? 0.00
What is this mutant tetrahedron and how do i make a lined up one? 0.00
Procedural terrain texture with lines and zones -4.00
Procedural terrain texture with lines and zones +4.00
Advanced moiré a pattern reduction in HLSL / GLSL procedural textur... -2.63
WebGL/GLSL - How does a ShaderToy work? 0.00
Invoice/Imaging: Remove noise in image -4.27
Why does simplex noise seem to have *more* artifacts than classic P... 0.00
converting 2D perlin-noise into brick wall texture? 0.00
Any Simplex Noise Tutorials or Resources? -4.26
Javascript convert HSB/HSV color to RGB accurately 0.00
Desiring jagged results from simplex noise or another algorithm jus... 0.00
What is the difference between marching cube and octree? -1.23
Simplex Noise shader? 0.00
How to write a controllable random number generator? 0.00
What's the origin of this GLSL rand() one-liner? 0.00
World Generation Noise Concept 0.00
Speed of cos() and sin() function in GLSL shaders? 0.00
Evenly distributing n points on a sphere 0.00
Perlin Noise Assistance 0.00
Libnoise XNA translate perlin causes distortion 0.00
why we need 3d or even 4d Texture? 0.00
Perlin Noise for 1D? 0.00
Crawling web for specific file type 0.00
Crawling web for specific file type 0.00
What is more efficient: List<T>.Add() or System.Array.Resize()? 0.00
Random / noise functions for GLSL 0.00