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kvark

Rating
1518.59 (34,906th)
Reputation
4,582 (36,330th)
Page: 1 2
Title Δ
Do I have to 'use' a trait in order to call methods defined... -0.28
difficulty with rust binary tree implementation 0.00
Using quaternions for tangent space normal mapping - Problems I'm h... 0.00
Canonical implementation of mutable trees 0.00
Determine whether the following function determines if array is sor... +3.92
GLSL fragment shader on different video cards 0.00
OpenGL 3.1 lighting messed up, using phong shading 0.00
How to create a CgFx like effect system? -4.31
how to handle depth in glsl 0.00
Strange shader corruption 0.00
OpenGL ES 2.0 Shader best practices +1.82
[GLSL]How to compare the z value of all the vertices in world coord... +3.80
GLSL Problem: Multiple shaders in one program +4.10
Why is a Sprite Batcher faster? -3.65
3D Scene graph traversing problem +4.43
Unable to use two uniform variables in GLSL Fragment Shader (only t... 0.00
surface area calculation -3.64
How are non-square matrices used in computer graphics? 0.00
vbo holds only same size vertex? -0.10
How to design a simple GLSL wrapper for shader use -1.61
Shaders' Performance (Vertex VS Fragment) 0.00
Normal Mapping and Per Vertex Normal -2.09
OpenGL - A way to display lot of points dynamically -3.86
How to change the viewport resolution in OpenTK -4.28
Most efficient method for GLSL edge detection shader -4.19
Extracting Blender Original Coordinates (ORCO) 0.00
GLSL, adding a single line makes nothing draw 0.00
Odd effect with GLSL normals +4.44
What exactly is a floating point texture? 0.00
What is a logical buffer in the context of OpenGL? -3.68
Render to textue array with ATI hardware -4.37
OpenGL: Compute eye space coord from window space coord in GLSL? +3.62
How to Keep Track of the Index of a Non-Unique Element in a Vector? 0.00
Create depth buffer histogram texture with GLSL +0.04
enable/disable frag & vert shaders 0.00
Sticker/Decal in OpenGL: Draw a texture without the stretch from CL... -4.00
OpenGL Vertex shader transformation and output 0.00
GLSL: How should i store and keep track of uniform/attribute locati... 0.00
Mapping from 2D projection back to 3D point cloud -1.76
Point light/spotlight attenuation in glsl 1.3+? +3.29
Compiling WebGL Into a C Library 0.00
Do I need GLSL Multipass Shading 0.00
Skeletal animation on GPU for Android OpenGL ES 0.00
glReadPixels() slow on reading GL_DEPTH_COMPONENT +4.03
What OpenGL version to choose for cross-platform desktop application -1.23
GLSL Normalize Mouse Input 0.00
OpenGL FBO renderbuffer or texture attatchment +4.09
The advantages of using a Z-Buffer versus prioritising pixels accor... -4.01
Using WebGL Shader Language (GLSL) for arbitrary vector mathematics... +3.75
Android Opengl boundries 0.00