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ratchet freak

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1545.66 (9,358th)
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Page: 1 2 3 4 ... 23
Title Δ
can i use a single vertex index with a vertex buffer with all attri... 0.00
How do I create a Gradient Background in Vulkan? -0.31
Finding the correct alignment for host visible memory 0.00
creating separate render-pass in Vulkan API 0.00
What does the pSurfaceFormats in vkGetPhysicalDeviceSurfaceFormatsK... 0.00
VKAPI_ATTR and VKAPI_CALL macros in Vulkan +0.45
unexpected behavior while using SDL_image for texture in Vulkan 0.00
Vulkan, multiple indices for different inputs 0.00
boost shared pointer custom deleter example 0.00
How to read data from gpu memory ,not using memcpy? 0.00
Vulkan Fence already in use by another submission 0.00
Cannot use vkCreateWin32SurfaceKHR to create vulkan surface 0.00
How to use two array in one buffer with comptu shader(ssbo)? 0.00
OpenGL In-shader Vertex Matrix Creation -0.63
could I potentially dodge segmentation faults by adding ram? -1.03
What is the purpose of stype field? +0.38
Can someone help me understand viewport, scissor, renderarea, frame... 0.00
Can a Vulkan Pipeline only accept one kind of input primitive? 0.00
Is pixel_center_integer layout qualifier for gl_FragCoord supported... 0.00
Vulkan: Concurrent host-writes and device reads to separate parts o... 0.00
Greyscale texture format in vulkan +0.42
Vulkan Framebuffer conflict on attachments image usage -0.05
How can I get queues counts in Vulkan? 0.00
Vulkan: vkCmdPipelineBarrier for data coherence +0.45
Is it allowed to record CommandBuffers on multiple threads which we... +0.45
In what situations is VkFence better than vkQueueWaitIdle for vkQue... +0.54
Best practices for rendering multiple meshes with vulkan 0.00
Does SPIR bytecode provide obfuscation? +0.57
How can one not make assumptions about C++ struct layouts? -1.52
Use of multiple DescriptorSets vs more Uniform updates 0.00
Vulkan - draw texture directly without vertices and shaders 0.00
How to read contents of VkBuffer after its being filled with data i... 0.00
Is it possible to do offscreen rendering without Surface in Vulkan? 0.00
How to synchronize `vkMapMemory`? 0.00
Vulkan uniform shader data 0.00
Benchmarking (execution time of a for loop): shouldn't we have... -1.04
Impossible to acquire and present in parallel with rendering? +2.66
How should I set the Vulkan SDK environment variables? -0.56
Vulkan pipeline + color attachments +0.68
What is the purpose of queueCount inside VkDeviceQueueCreateInfo? +0.45
How to deal with the layouts of presentable images? +0.44
Render-call performance drain -0.55
Preprocessor symbol for Wayland, Xlib, XCB, MIR window systems +0.48
Make glutMouseFunc() be called first than the one glutDisplayFunc()... 0.00
Copy y-components of a vector +1.88
Pausing QThread on infinite loop +0.42
Dlang - Is there a way to embed objects in objects? +0.20
Do we need to clear the buffer if we use double buffering? +0.86
What are the values of 8 co ordinates of viewing frustum which has... 0.00
use unique_ptr with GLFWwindow +1.11